Wizards of the Coast Acknowledges Magic: The Gathering’s Aesthetic Criticisms in New State of Design
Wizards of the Coast Acknowledges Magic: The Gathering’s Aesthetic Criticisms in New State of Design

Mark Rosewater, Magic: The Gathering’s head designer, has released his highly anticipated 2025 State of Design article, offering a candid look at player feedback and lessons learned from the past year’s set releases. The article, published today, directly addresses a growing sentiment among fans regarding the game’s aesthetic direction, particularly concerns over what Rosewater terms ‘mundane modernity’ within fantasy settings.
A significant point of contention highlighted by Rosewater is players’ aversion to real-world objects appearing in traditionally fantastical sets. He specifically cited the horror-themed Duskmourn: House of Horror set, where elements like sneakers, jeans, and baseball bats were met with disapproval. Rosewater explained, “Part of fantasy is the idea that you’re coming to a world that is fundamentally different than your own. Fantasy wants to be inspirational, and seeing everyday objects which are a part of all of our daily lives deflates that.” While Magic has experimented with sci-fi elements in sets like Kamigawa: Neon Dynasty, the integration of commonplace items from our world appears to be a distinct pain point for the community.
This acknowledgment comes as Wizards of the Coast prepares for the late September launch of its next major crossover, Marvel’s Spider-Man. The upcoming set presents a unique challenge in balancing its superhero origins, rooted in a ‘world outside our window,’ with Magic’s core fantasy identity. Rosewater’s insights suggest a renewed focus on maintaining the game’s fantastical essence, indicating that player feedback on aesthetic choices is actively shaping future design philosophies.
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